https://bugs.winehq.org/show_bug.cgi?id=38826
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #1 from Anastasius Focht focht@gmx.net --- Hello folks,
I can't confirm this, the game works fine here on Linux.
WineHQ appdb also doesn't list a blocker: https://appdb.winehq.org/objectManager.php?sClass=application&iId=10457
Your backtrace shows 'andps xmm0,0x8(%ebp)' SSE instruction with a misaligned stack variable access. With 32-bit Wine build on OSX there should be a stack realign in function prolog code. Looking at the thread context of the faulting instruction I don't see ECX being in ESP range (ECX is usually clobbered with ESP(+4) when stack realign happens).
My guess would be it's your Wine build/tooling on OSX being broken/your problem.
---
Unrelated to this there is a lot of msvcrt stub spam emitted during the game, slowing things down.
--- snip --- fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x536e554(1), 0x536e558) partial stub --- snip ---
$ wine --version wine-1.7.46
Regards