http://bugs.winehq.org/show_bug.cgi?id=9845
Summary: Certain graphics not showing up when vertex shader on hardware Product: Wine Version: 0.9.44. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: een_meel_of_geen_meel@hotmail.com
If I turn the hardware "vertex shader support" and "pixel shader" on, I don't get the overlay level that shows cities, resources and what a tile will net if it is worked on, both when selecting a settler/worker and inside the city-view. Also, only the borders generated by towns is shown (selecting a settler or worker should generate a lot of different visuals, but none are shown) and theres no cursor-thingy.
The screenshots show the difference between both situations. Curiously, the deer in the upper left corner are shown, while the fish and sugarcane in the middle & right are NOT shown (moving the screen had no effect). Also, I'm holding down my left mousebutton in the screenshot with vertex shader on hardware and pixel shader on. Apparently, the "goto cursor" also completely disappears here, as well as all the other visuals paired with selecting a move-to location/ having the unit selected.
If I turn off pixel shader support, but leave hardware vertex shader on, almost everything becomes black.
If I set vertex shader to 'none', it does not matter what the pixel shader is set to. (vertex shader off screenshot).
System: Gentoo-sources 2.6.22-r2 x86_64 AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ GCC: 4.2.0 GFX card: xfx Geforce 7800 GT, driver-version: 100.14.11
- The same issue lives in wine-0.9.46 (but even here, the deer are fully drawn with vertex shader set to hardware, as opposed to the blackness without hardware vertex shader.) - There is no visible difference in debug output between settings.
If Additional info is needed, let me know.