http://bugs.winehq.org/show_bug.cgi?id=16536
Summary: EVE Online: incorrect object selection size, regression Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: trivial Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: phoenix@mail.ru
Current wine version re-introduced issue #14245. Refer to its description for additional info on bug. Commit that broke correct selection size:
0dc0444c14c34cf90aba8b8a1af401571c959ccd is first bad commit commit 0dc0444c14c34cf90aba8b8a1af401571c959ccd Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Dec 15 19:14:15 2008 +0100
wined3d: Reinstall the G16R16F format surface load fixup.
We cannot remove this because we still have to load the surface as RGB. The shader may take care of setting the blue channel to 1.0 now, but we still get the red and green channels loaded incorrectly if we don't insert a blue channel before loading.
:040000 040000 e480f62a88bf8f22b400c9bcafd63ba0da9e1227 0929cdef27cdc2d41c140ce52d6d09d65799a940 M dlls