http://bugs.winehq.org/show_bug.cgi?id=9431
Summary: Soldat Performance Issues Product: Wine Version: 0.9.43. Platform: PC URL: http://www.soldat.pl/links/mirrors.php?catid=5 OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: tehstealth@yahoo.com
The latest version of Soldat (1.4.2) runs very slow compared to older versions. Different things are being spit out by the terminal, which I assume lead to these problems:
$ wine 'C:/Soldat/Soldat.exe' fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1b1f78) : stub, simulating 64MB for now, returning 64MB left fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while bound to a state block, stream 0 fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while bound to a state block, stream 0
Both the blitting surface (0.9.40ish) and that Vertex Buffer (only seen it with 0.9.43) are new to me.