https://bugs.winehq.org/show_bug.cgi?id=41307
--- Comment #11 from John Jerome Romero influxWishdream@gmail.com --- (In reply to Fabian Maurer from comment #10)
Sorry, I figured it out, seems like my mesa install was buggy.
It works with the current stable mesa like it should, so this is most likely not a wine issue. Seems like the current mesa-git is broken. With mesa-git the earlier mentioned partial render issue occurs, and software-rendering freezes the game. With 12.0.2 both works.
However, the "Memory access violation" problem with vanilla wine remains even with stable mesa.
The MAV problem occurs to me as well outside of POL. If you install dx10 and above, it also causes this on POL. Not so sure why.
LIBGL_ALWAYS_SOFTWARE=1 did not work and outside POL sends me into a Memory Access Violation.
It's possible this might be a driver problem. I'm gonna switch out my non-free driver to the free one and see if it solves this.