https://bugs.winehq.org/show_bug.cgi?id=47036
--- Comment #5 from Micah N Gorrell mgorrell@codeweavers.com --- (In reply to Paul Gofman from comment #4)
Yes, it works, the attach patch fixes it.
Very interesting! So, the act of recreating the drawable appears to be at fault in this case. Unfortunately always creating a DC_GL_CHILD_WIN would likely have a very negative effect on performance for many games.
I wonder if recreating the drawable for any child windows would as well would make it behave.