http://bugs.winehq.org/show_bug.cgi?id=18742
Summary: WoW: Icons under d3d are incorrectly desaturated Product: Wine Version: 1.1.22 Platform: PC URL: http://www.worldofwarcraft.com OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: adys.wh+winehqdotorg@gmail.com
Created an attachment (id=21489) --> (http://bugs.winehq.org/attachment.cgi?id=21489) OpenGL/D3D desaturation comparison
The attached screenshot will speak for itself. I had to check a few times the correct behaviour under Windows. After a few discussions on IRC this is what was concluded: - In OpenGL, the icons are correctly desaturated - In D3D, WoW thinks desaturation is not supported, so instead the icons will be dimmed