https://bugs.winehq.org/show_bug.cgi?id=38216
--- Comment #11 from Sergey isakov-sl@bk.ru --- OK, I did this. ---- e9b0a0e181daa98c645a2c1527b6434624d83ec4 is the first bad commit commit e9b0a0e181daa98c645a2c1527b6434624d83ec4 Author: Andrei Slăvoiu andrei.slavoiu@gmail.com Date: Wed Aug 6 23:13:09 2014 +0300
wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level.
:040000 040000 5c1cba93697ab212f596c7028f91eb1c4cf11086 ab11f49dee29b4a823d7d9ccc5d8319fa2baceb2 M dlls
---- But I don't know why this commit is bad. Someone more understanding should look in.
Anyway, I made one more test. I created most recent engine 1.7.38-2a58869 and set here some more dump to see a reason of messages I mentions early Format conversion missing 0x33545844 -> 0x33545844
This message appears due to the different sizes of dst and src. dst_size.width = 0x80 src_size.width = 0x48 dst_size.height = 0x20 src_size.height = 0x18 So dst sizes are aligned while src no. This is a real reason for broken screen.