https://bugs.winehq.org/show_bug.cgi?id=44514
--- Comment #51 from Andrey Gusev andrey.goosev@gmail.com --- I suppose it should be 'wined3d_sampler_gl(sampler)' here
wined3d_shader_resource_view_gl_bind(wined3d_shader_resource_view_gl(view), bind_idx, sampler, context_gl);