http://bugs.winehq.org/show_bug.cgi?id=13101
--- Comment #48 from dglz telcarion@gmail.com 2008-06-09 04:29:49 --- (In reply to comment #42)
Multisampling is also a property of the pixel format, so enabling of multisampling (in case of Direct3D) usually requires recreation of the opengl window. This works fine in most cases (we also need it outside of multisampling) but the Nvidia drivers don't seem to like it in all cases. When it doesn't work we get a GLXBadDrawable error. The window got created fine (else we would have received an error there) but somehow making it current to GLX fails.
True, I have tried World of Warcraft with the OpenGL rendering engine and I could enable 4xAA without any trouble (ingame setting). Does it only happen with DirectX games?