http://bugs.winehq.org/show_bug.cgi?id=28161
Robert Walker robert_mt_walker@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |robert_mt_walker@yahoo.co.u | |k
--- Comment #18 from Robert Walker robert_mt_walker@yahoo.co.uk 2012-01-26 09:07:24 CST --- (In reply to comment #16)
Although http://appdb.winehq.org has a record of "gold" status of the game on wine version 1.3.34 (Debian) and 1.3.36 (Ubuntu), may apply some patches to the source code of wine, or a problem yet in my system. To be safe, I'll check to run this application in the wine under Debian is Wheezy, that does not want to do, because I use Gentoo.
Thank you for your willingness to help.
I can report that for both ARCH (with ALSA) vanilla (pacman) 1.3.37 I have "perfect sound" (EAX support enabled) in both S.T.A.L.K.E.R. SOC & CS. On Kubuntu 11.10 on a manually compiled version of WINE (1.3.36) again I have full sound. No obvious glitches in either distro. Please note that for my manual compile I **didn't** apply lots of compile switches. In fact all I specified was "-march=native".
There is a another chap reporting problems with Gentoo and S.T.A.L.K.E.R. on the WineHQ AppDB page. Both of you guys are specifying a whole lot of compile switches... Are these really helping? Perhaps one of these is causing the problem in the first place?
Bob