http://bugs.winehq.org/show_bug.cgi?id=9609
--- Comment #22 from Stefan Dösinger stefandoesinger@gmx.at 2009-03-14 19:32:21 --- What needs to be done is supporting D3DFMT_D24S8 depth stencil buffers with GL_EXT_packed_depth_stencil. That would probably affect utils.c, surface.c and device.c. What is important is to keep the ability to use those surfaces as depth-only buffers if the extension is not supported(many games request D24S8 but only use the depth buffer part)