https://bugs.winehq.org/show_bug.cgi?id=41292
--- Comment #17 from bugged2 bugged234@mail.com --- Created attachment 67609 --> https://bugs.winehq.org/attachment.cgi?id=67609 the logs around the time IDirectSoundBufferImpl was called for both cases
After further debugging , i found that sub_401550 ends up calling IDirectSoundBufferImpl_Stop sub_401C5D ends up calling IDirectSoundBufferImpl_GetStatus
when there is a breakpoint between them , the game proceeds normally , though when trying to intensify the tracing the game hangs even if there is a breakpoint.
now , i tried launching the game various times , while applying "WINEDEBUG=+seh,+dsound,+server" , i managed to record the log for both cases (without renaming any file)
i've attached the logs around the time where IDirectSoundBufferImpl_Stop was called
please tell me if other logs are required