http://bugs.winehq.org/show_bug.cgi?id=24614
--- Comment #9 from Dan Kegel dank@kegel.com 2011-07-04 06:25:01 CDT --- Created an attachment (id=35425) --> (http://bugs.winehq.org/attachment.cgi?id=35425) Patch that adds an assembly mode in the preprocessor, and turns it on when needed.
I can't reproduce the problem with the demo (though I can with yu-gi-oh online).
Does this patch help? It adds an assembly parsing mode. It's the kind of kludge that might actually get used in practice, with enough duct tape.
This has Matteo's tests from the last try, except for the one designed to show that native has errors when preprocessing assembly with comments, since this approach doesn't have those errors.