https://bugs.winehq.org/show_bug.cgi?id=40699
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #5 from fjfrackiewicz@gmail.com --- (In reply to ImperatorS79 from comment #4)
So it seems that Star Trek Online has a new light system based on directx11. The program should detect if the graphic card support directx11 and switch back to directx9 if needed (that's what developers said...).
So I tested the program, which worked perfectly before, with wine 1.9.22 windows7. Three times : normal, dx11/dx10 native, dx11/dx10 disabled ("desactivated" in the logs... I'm sorry for my English level ...)
Have you tried running this command:
winetricks d3dcompiler_43
?
That would help with those HLSL shader parsing errors you have in one of your terminal output logs :)