http://bugs.winehq.org/show_bug.cgi?id=11674
--- Comment #148 from Ema ema.oriani@gmail.com 2011-11-05 20:43:15 CDT ---
(In reply to comment #147)
I in the beginning long tried to define - from for what doesn't work in 2 flows
- but couldn't
On logs in WoW me so have got - that it has made patch such what now and is
Ema this patch also works and on other applications - but in opengl many functions - and not all from them can be automatically transformed For many functions to have to do wrapper - that they could work correctly Here the list релизованных
From the list it is specified in dlls/opengl32/compsize.h And and their implementation also is made in dlls/opengl32/rgl.c
Here an example of the biggest implementation of function http://pastebin.com/bqNypuug
I see that you're allocating/freeing memory for buffers (as expected). And, if I'm correct, in this example there's a bit of complexity because you have to determine the layout/size based on stride/etc etc...
Is this operation (allocating/copying/freeing) so expensive? I guess this was well worth the implementation, right? What is the average performance gain in WoW and other games? Is it around +50% FPS, +20% or more +5%?
Cheers