https://bugs.winehq.org/show_bug.cgi?id=43514
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Summary|Beamng.drive requires |Beamng.drive: wrong |sm3_rasterizer sysval |sunshine reflection |semantic 0x2 |(probably because of | |missing clip distance | |support in wined3d)
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to BieHDC from comment #0)
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval semantic 0x2. fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
You might very well be right, sysval 2 is WINED3D_SV_CLIP_DISTANCE.
Can you please attach a screenshot, for reference?