http://bugs.winehq.org/show_bug.cgi?id=201
--- Comment #41 from Jan Buecken jb.faq@gmx.de 2008-05-14 14:28:24 --- (In reply to comment #38)
The bug discussed here has (IMHO) little to do with display of cursors or other graphical glitches in games. It is strictly a GDI issue. If the glitch is fixed by switching to vesa (which effectively forces software OpenGL rendering), then it is not caused by this bug. This bug (on igowin) persists even on vesa.
At least we find out, that the Sacrifice bug is separate, isn't it? Hence I'm going to open a own bug for Sacrifice. ( with (export) LIBGL_ALWAYS_INDIRECT=1 its the same effect, hence its rendering dependent for this game...)