http://bugs.winehq.org/show_bug.cgi?id=34383
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #2 from Austin English austinenglish@gmail.com 2013-08-29 13:22:50 CDT ---
err:d3d:wined3d_adapter_init_gl_caps Received a NULL GL_RENDERER.
Something may be wrong with your 3d setup. That said, I get a crash as well: Stacktrace:
at <unknown> <0xffffffff> at (wrapper managed-to-native) <Module>.Microsoft.Xna.Framework.Graphics.StateTrackerDevice.{ctor} (Microsoft.Xna.Framework.Graphics.StateTrackerDevice*,IDirect3DDevice9*,uint,uint) <0xffffffff> at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice (Microsoft.Xna.Framework.Graphics.GraphicsAdapter,Microsoft.Xna.Framework.Graphics.PresentationParameters) <0x00247> at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter,Microsoft.Xna.Framework.Graphics.GraphicsProfile,Microsoft.Xna.Framework.Graphics.PresentationParameters) <0x0015b> at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice (Microsoft.Xna.Framework.GraphicsDeviceInformation) <0x000d3> at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice (bool) <0x002cb> at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () <0x00013> at Microsoft.Xna.Framework.Game.RunGame (bool) <0x000d8> at Microsoft.Xna.Framework.Game.Run () <0x00013> at BoulderDashPortal.Program.Main (string[]) <0x00047> at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
After installing native dotnet40 instead of mono, however, it runs.
austin@aw25 ~ $ sha1sum BoulderDashPortal.7z f148afca15be28bb66a22c0c853fd264677324ad BoulderDashPortal.7z austin@aw25 ~ $ du -h BoulderDashPortal.7z 8.6M BoulderDashPortal.7z austin@aw25 ~ $ wine --version wine-1.7.0-326-gd1ff15b