http://bugs.winehq.org/show_bug.cgi?id=30538
--- Comment #10 from Henri Verbeet hverbeet@gmail.com 2012-05-07 11:05:09 CDT --- (In reply to comment #9)
Technical details: The function calls wined3d_swapchain_get_display_mode() every time to get refresh rate, but it takes more than 500msec.
Is that related to bug 30184? Also note that ddraw7_GetScanLine() in ddraw is similar, it should probably call wined3d_swapchain_get_raster_status(), although some aspects of the ddraw7_GetScanLine() implementation are probably nicer.