https://bugs.winehq.org/show_bug.cgi?id=46988
--- Comment #6 from Sveinar Søpler cybermax@dexter.no --- (In reply to Józef Kucia from comment #5)
The problem with see-through objects should be fixed by https://source.winehq.org/git/vkd3d.git/?a=commit; h=91820630cb49ef645ca6251f63ce2ff63e0c568d. Next time please file a separate bug report for each distinct issue.
It does indeed seem fixed by this commit.
Sorry that i posted this graphic anomaly on THIS bug, but at the time i thought it could be related to "poor performance".
I am not entirely sure what to expect performancewise from vkd3d when comparing to dxvk. In Windows ppl are for the most part reporting slightly higher performance when using d3d12 vs d3d11 (depending on graphics hardware and driver i guess). We might not (yet) be at the same spot when it comes to d3d->vulkan i guess?
The multithread rendering d3d11 engine update (8.1.5) for WoW made for quite a bump in dxvk performance tho. Comparably d3d11 with wined3d and the "new" d3d11 engine does mostly not work AT ALL, and the "d3d11_legacy" engine must be set (non multithread afaik).