https://bugs.winehq.org/show_bug.cgi?id=41295
--- Comment #11 from fjfrackiewicz@gmail.com --- (In reply to Józef Kucia from comment #10)
(In reply to fjfrackiewicz from comment #8)
Full terminal output up to the crash attached. Not sure if I should file another bug, though.
It's probably best to wait a bit. The d3d11_device_CreateGeometryShaderWithStreamOutput() function is now implemented but the stream output feature is still not supported in wined3d.
Thanks for the response.
So let me see if I got this right:
We should wait until the stream output feature is completely implemented, test our applications once it is implemented, and then if everything works or doesn't crash at the same point anymore, close this bug as fixed and file a new report?
Asking to make sure I got this correct.