https://bugs.winehq.org/show_bug.cgi?id=43042
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEEDINFO |NEW Summary|S.T.A.L.K.E.R. Lost Alpha - |S.T.A.L.K.E.R. Lost Alpha |fails to start when set to |requires |DirectX 10.x render mode |d3d10_shader_reflection_Get | |ConstantBufferByIndex()
--- Comment #15 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Robert Walker from comment #14)
I've hit a wall now... The game starts but hangs after the splash screen.
The terminal log is spammed with:
fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex
till eventually the game crashes with the standard X-ray Engine debug dialog box.
Yeah, d3d10 shader reflection is not implemented. The application probably gets into an infinite loop because we always return NULL from d3d10_shader_reflection_GetConstantBufferByIndex().