https://bugs.winehq.org/show_bug.cgi?id=39796
--- Comment #15 from alexchandel@gmail.com --- Just tested 1.7.6 with the DirectDraw HAL and (what I assume is) the Intel 945G.
In the first case, there is no MAV when the game begins. Instead, Wine crashes when you try to quit the game with this lovely message: "err:seh:setup_exception_record stack overflow 2112 bytes in thread 0040".
In the second case, there is no MAV when the game begins. Instead it happens when you try to quit the game. There are fewer errors.