http://bugs.winehq.org/show_bug.cgi?id=22427
Summary: After 22400 was fixed thief 2 still hangs if offscreenrendering mode is fbo Product: Wine Version: 1.1.42 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: i30817@gmail.com
My hardware/drivers haven't changed from bug 22400
If offscreenrendering mode is changed to backbuffer it runs, very, very slowly.
Apparently the only error that isn't related to the movies is: trace:d3d:set_blit_dimension glMatrixMode(GL_PROJECTION) call ok context.c / 1554 trace:d3d:set_blit_dimension glLoadIdentity() call ok context.c / 1556 trace:d3d:set_blit_dimension glOrtho call ok context.c / 1558 trace:d3d:set_blit_dimension glViewport call ok context.c / 1560 err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 trace:d3d:dump_color_fixup_desc X: CHANNEL_SOURCE_X trace:d3d:dump_color_fixup_desc Y: CHANNEL_SOURCE_Y trace:d3d:dump_color_fixup_desc Z: CHANNEL_SOURCE_Z trace:d3d:dump_color_fixup_desc W: CHANNEL_SOURCE_W err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1926
Log: http://rapidshare.com/files/377789425/patch3_result.tar.gz.html