https://bugs.winehq.org/show_bug.cgi?id=38539
Bug ID: 38539 Summary: Jade Empire Special Edition has various graphical glitches Product: Wine Version: 1.7.39 Hardware: x86 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: matteo.mystral@gmail.com Regression SHA1: 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2 Distribution: ---
I did a quick test with Jade Empire SE and noticed the following glitches: - selected menu items are missing the yellow highlighting bar - preview window for saved games is empty - when pressing <Esc> during game to switch to the menu the upper half of the menu disappears - after switching combat styles the minimap in the upper right corner becomes blank
Disabling GLSL is a workaround. No demo available. Native d3dx9_36 is installed. Terminal output shows (also present before the regression):
err:d3d:wined3d_debug_callback 0x1a07d98: "GL_INVALID_VALUE error generated. Point size must not be negative.". err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1561
Regression introduced by
99f3e835ac0c3fd873b127e8c227b9e44fa98ae2 is the first bad commit commit 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2 Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Mar 18 21:07:36 2015 +0100
wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
It's mostly a copy of vertexdeclaration() from state.c, with a few differences due to the new function being private to the GLSL backend (e.g. d3d_info.vs_clipping is known to be TRUE) and the fragment fog update part being split out.
Tested in wine-1.7.42-29-ge2e1ac2 Fedora 21 Nvidia binary drivers 340.76