https://bugs.winehq.org/show_bug.cgi?id=46849
--- Comment #3 from Jan Havran havran.jan@email.cz --- (In reply to Matteo Bruni from comment #1)
Created attachment 63928 [details] Patch
Thanks for the bug report and the log. I'm attaching a patch that probably fixes the crash, it would be great if you could try it.
Thanks, I patched version 4.4 and it fixes the problem. Are you interested in some new log?
(In reply to Paul Gofman from comment #2)
(In reply to Matteo Bruni from comment #1)
Created attachment 63928 [details] Patch
Hello Matteo,
to avoid confusion in testing this, Vietcong is a d3d8 game (at least the demo where I was testing some issues previously), so such a change should probably go to d3d8.dll to be tested with this game.
Original game is really using D3D8, but because of bug #9337 (and other useful improvements) I am using community tool, the VCStarter (version 1.70 Beta), which uses D3D9. Thus this bug is about D3D9. It is possible (very likely) that D3D8 is affected too (by different commit, 10061d591e745c67fdd1f1ec47ccc98efd851e47), tho, but I havent tested it (I can try to test it tomorrow or maybe later, I am quite busy atm).