https://bugs.winehq.org/show_bug.cgi?id=45369
--- Comment #7 from roman@hargrave.info roman@hargrave.info --- OK, so due to the complexity of steam and steam games, I'm going to have to lower a couple of the channel verbosity levels. The sheer overhead from logging is going to make it take extraordinarily long to actually get the chance to launch the only application (GTA V) which is known to bring about the issue, and then it will only crash at some arbitrary point during gameplay (due to a DXVK stub) which will be heavily affected by the log levels.
If you can let me know what you can work with as far as channel levels, lmk, but I'm going to run it with info-level instead of trace-level