http://bugs.winehq.org/show_bug.cgi?id=33275
Bug #: 33275 Summary: Far Cry: Segmentation Fault on start Product: Wine Version: 1.5.23 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: ascendant512@gmail.com Classification: Unclassified
Created attachment 44023 --> http://bugs.winehq.org/attachment.cgi?id=44023 Compressed relay debug log, use unxz or xz --decompress
When executing FarCry.exe, wine will segfault. This happens before the game finishes starting.
This is not a duplicate of http://bugs.winehq.org/show_bug.cgi?id=9252 The segfault happens before any Direct3D calls are made. I've attached the output of debug.err when running this script:
#!/bin/bash export WINEPREFIX=/mnt/media/bin/.wine/far_cry export WINEDEBUG="+relay,+d3d" wine "C:\Program Files (x86)\Far Cry\Bin32\FarCry.exe" 2> debug.err
Output of above is: ./farcry.bash: line 4: 24716 Segmentation fault wine "C:\Program Files (x86)\Far Cry\Bin32\FarCry.exe" 2> debug.err
This is of course a fresh wine prefix, no winetricks. Host OS: Gentoo amd64 wine compiled with these use flags: X alsa cups elibc_glibc gecko jpeg lcms mono mp3 ncurses nls opengl oss perl png prelink scanner ssl threads truetype udisks v4l win32 win64 xinerama xml -capi -custom-cflags -fontconfig -gphoto2 -gsm -gstreamer -ldap -odbc -openal -opencl -osmesa -pulseaudio -samba -selinux -test -xcomposite GCC version: 4.6.3
Game patched to version 1.4 with no-cd