http://bugs.winehq.org/show_bug.cgi?id=28271
--- Comment #5 from Anastasius Focht focht@gmx.net 2011-10-30 10:40:56 CDT --- Hello,
actually I can't reproduce this - where/when exactly does it crash?
$ sha1sum LeagueofLegends.exe 075fa57d23a979f057fb4c51ce183cf6731f0853 LeagueofLegends.exe
$ wine --version wine-1.3.31-172-g7df0245
The download URL points to a 2 MiB Pando-based installer (Pando Media Booster). When running these type of installers you must apply my workaround from bug 22152 otherwise you get unpredictable results/crashes.
$ GC_DONT_GC=1 wine ./LeagueofLegends.exe
With that workaround the installer loads and churns some time while processing multi-language EULA content (edit control -> ScriptStringAnalyse) - might be performance regression.
When the EULA has been accepted one crash is encountered after downloading/installing additional "Pando media booster" components while registering npPandoWebPlugin.dll. Other crashes are directly related to unimplemented msvcp90.dll functions. These can be prevented by using native MSVC runtime (winetricks vcrun2008).
The game itself is about 2 GiB and Pando uses bittorrent protocol to download it.
Regards