https://bugs.winehq.org/show_bug.cgi?id=45127
--- Comment #4 from Dimitris Gounaridis moihack.inside@gmail.com --- (In reply to Matteo Bruni from comment #1)
Thank you for the bug report. It looks like this is the cause:
error: definitions of interface block `shader_in_out' do not match
Specifically, reg0 is declared with flat interpolation in only one of shaders in the shader program and we're using GLSL 1.50 (the driver doesn't support GLSL 4.40).
I have a guess at what's going wrong, I'm going to attach a hack for you to try in a bit, in case you can build Wine yourself.
Hello and thanks for the patch. I've built Wine 3.7 branch after manually applying your hack.
Unfortunately the issue remains. I've attached a new terminal output in case you can find something new there.