https://bugs.winehq.org/show_bug.cgi?id=50261
--- Comment #8 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
--- quote https://github.com/Kirides/GD3D11/issues/25#issuecomment-739973976 --- the d3dcompiler_47.dll is used to compile the used shaders at runtime.
i deploy the latest available version of it with the renderer. Because some systems do not come shipped with it. --- end of quote ---
As far as I understand, GD3D11 ships an unmodified d3dcompiler_47.dll for systems that don't have it. It's not a specially modified version specific to GD3D11.
Wine ships its own d3dcompiler_47.dll, you theoretically shouldn't have to use the native DLL that come with GD3D11. What happens when you force d3dcompiler_47.dll to 'builtin only' in winecfg?
Regards.