https://bugs.winehq.org/show_bug.cgi?id=40094
--- Comment #2 from Sebastian Lackner sebastian@fds-team.de --- (In reply to Riccardo from comment #1)
Hi, do you have a traceback for this error?
I don't have the game, but its very easy to see that something is going wrong when adding traces to compare the result of "wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface), &wined3d_desc);" with the new values of the desc struct. It does not seem to handle mipmap levels correctly.