http://bugs.winehq.org/show_bug.cgi?id=13313
--- Comment #18 from uuyns4tfez@snkmail.com 2011-03-03 00:14:53 CST ---
me. Note that the size limitation is caused by the framebuffer size, not the source surface size.
Not being at all familiar with this code, I'm not sure where to get the framebuffer size. The function sets:
UINT fbwidth = src_surface->currentDesc.Width; UINT fbheight = src_surface->currentDesc.Height;
I updated the patch to use those variables, even though they have the same values I was using before.