http://bugs.winehq.org/show_bug.cgi?id=31383
Bug #: 31383 Summary: Might and Magic Heroes crashes with GL_INVALID_OPERATION Product: Wine Version: 1.5.10 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: moonbane@gmx.net Classification: Unclassified
When playing Might and Magic Heroes VI the game crashes randomly. There does not seem a specific action to trigger this.
this ist the relevant console output:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48 err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 547 err:ntdll:RtlpWaitForCriticalSection section 0x7d849b40 "../../../dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread 0067, blocked by 004f, retrying (60 sec) fixme:dbghelp:elf_search_auxv can't find symbol in module wine: Critical section 7d849b40 wait failed at address 0x7bc37372 (thread 0067), starting debugger...