http://bugs.winehq.org/show_bug.cgi?id=17015
Summary: Sins of a Solar Empire: In-game fonts appear too large Product: Wine Version: 1.1.12 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P4 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: 7wtjvu302@sneakemail.com
Created an attachment (id=18810) --> (http://bugs.winehq.org/attachment.cgi?id=18810) Single Player Game Setup (shows overlapping text)
All of the text in Sins of a Solar Empire, is rendered too large. This applies to the in-game HUD, annotations, and the menus.
I am not the first to find this bug, I first saw it here, with a bit of a workaround. http://forums.stardock.com/171844/page/4
The game has a Font directory that contains 4 .ttf files and 34 .font files. The .font files are just text and look like a way for the game to access a named combination of a height and .ttf file.
This is an example of a .font file:
----------- TXT Font Height 28 TypeFaceName "SinsAgencyBold" -----------
SinsAgencyBold.ttf is in the Font directory.
This particular system of font indirection seems pretty straightforward and non-OS-specific, so I don't think it is the main issue here. At the end of the forums.stardock.com link above, there is a workaround that involves editing the Height values in the various .font files.
This workaround helps a bit, but it would be nice if it just worked like in Windows! :)