http://bugs.winehq.org/show_bug.cgi?id=31113
reactormonk@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |reactormonk@gmail.com
--- Comment #89 from reactormonk@gmail.com 2013-07-26 23:09:48 CDT --- (In reply to comment #82)
I've done some work on localizing the crash, and believe I know what the underlying problem is (it is also the same issue that affects BNW from working under WINE).
The crash is specifically caused when any civilization in the game enters the Renaissance era, when the game attempts to recruit spies for the DLC civilizations. As the DLC has to be compatible with both the base game (which didn't have spies) and the expansions, the DLC by itself doesn't contain any spies; as such when the game tries to recruit one, it reads invalid memory, and boom, crash.
The Expansions for Civ (both GNK and BNW) have updated XML files living in Assets/Expansion/DLC/*/Gameplay/XML, if one manually copies these XML files and overrides the original files in Assets/DLC/*, you can continue a previously crashing game, and continue on your path to world domination :-).
I believe the underlying cause is how WINE specifically is returning files in one of the directory search options. Based on behavior I saw with the release of BNW, Civ tries to load things on windows in the order of: DLC_*, Expansion, Expansion2, Expansion DLC overlay, Expansion2 DLC overlay.
Under WINE, this order is screwed up, and tries to do things like Expansion2, Expansion, DLC overlays, DLC_*
Once I localize which function causing the difference in behavior, making a patch *should* be easy ...
Can confirm it's when I enter Renaissance Era with Korea. But moving the DLCs over doesn't help.