https://bugs.winehq.org/show_bug.cgi?id=39874
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com
--- Comment #1 from Stefan Dösinger stefan@codeweavers.com --- d3d8 validates lock rectangles, as the tests in dlls/d3d8/tests/device.c shows. d3d9 afaik doesn't do that.
Does the game call LockRect through IDirect3DSurface8 directly, or does it call IDirect3DTexture8::LockRect? There may be different behavior between those two.