http://bugs.winehq.org/show_bug.cgi?id=30979
Bug #: 30979 Summary: Skyrim: Opaque green consumes whole scene when character is underwater Product: Wine Version: 1.5.7 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: jeff@deserettechnology.com Classification: Unclassified
When your character is submersed in Skyrim, the water is supposed to be mostly transparent and allow the user to see underwater. Wine draws a solid green, blue, or black scene (depending on the color of the water and time of day, I guess). The player's HUD is unaffected.
See attached screenshots. These were taken in the river between Riverwood and Whiterun. One shows night and another day.
I have not tested on Windows so I don't know 100% that this is unexpected behavior, but it certainly seems off to me.
I have found these two YouTube videos of persons going underwater in Skyrim: https://www.youtube.com/watch?v=AKMuKqrixi4 https://www.youtube.com/watch?v=M7UIpHLkRCk
The first shows little view obstruction. The second shows a screen quite similar to those in the screenshots for a while, but as the player descends, objects become visible; in Wine, nothing ever comes into visibility as far as I have tested; I cannot see salmon or other fish underwater even when they are right next to me (slaughterfish attack, opportunity to "catch salmon", etc.) and the sea floor/riverbed never come into focus. Just this green screen all the time in every water body in which I have attempted to swim thus far.
This occurs on Wine 1.5.6, 1.5.7, and all commits in between (recompiled every day between these releases to no change). If someone could confirm that this behavior is indeed unexpected and does not occur on Windows, I would appreciate that.