https://bugs.winehq.org/show_bug.cgi?id=38178
--- Comment #50 from Stefan Dösinger stefan@codeweavers.com --- (In reply to Sergey Isakov from comment #48)
Should I report this as a separate bug?
fixme:d3d_texture:volumetexture_init create dxtn texture 0x31545844. fixme:d3dx:D3DXLoadSurfaceFromMemory decode dxtn from pitch=512 to 1024 fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x4.
I think that's a bug in builtin d3dx9. It should use an ARGB8 texture in response to volume dxtn failing. Try native d3dx9 and see if it helps.
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindFramebuffer() @ context.c / 72
This looks unrelated.