http://bugs.winehq.org/show_bug.cgi?id=24725
--- Comment #12 from Alexey Loukianov mooroon2@mail.ru 2011-09-22 19:28:44 CDT --- Had tested with todays git, still present. Actually the game wants d3dx9_33.dll and not d3dx9_36.dll, it is Wine's native implementation of d3dx9_33 that is de-facto wrapper for d3dx9_36. As it had been already reported crash happens on call to D3DXGetImageInfoFromFileInMemory over DDS texture file (textures.kfs is the ZIP archive the game stores textures at - looking inside it shows that about half of the game textures are in DDS format) which can't be handled by current Wine's D3D implementation.