https://bugs.winehq.org/show_bug.cgi?id=53124
--- Comment #1 from Trass3r trass3r@gmail.com --- Created attachment 72649 --> https://bugs.winehq.org/attachment.cgi?id=72649 experiments
Looks like the D3DERR_SURFACENOTINVIDMEM problem is gone. But there is a problem with unhandled WINED3D_LOCATION_DRAWABLE in texture.c. The attached patch results in a stack overflow though cycling between the prepare/load location and the blit.