http://bugs.winehq.org/show_bug.cgi?id=29774
lightning204 netabc100@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |netabc100@gmail.com
--- Comment #6 from lightning204 netabc100@gmail.com 2012-02-03 06:34:37 CST --- Same here, this is a well known Wine bug. Tested with Ubuntu 11.04 + Wine 1.3.xx + GeForce 480.
JFYI: nGlide is a 3DFX Glide API to DirectX 9 API wrapper.
What makes you think your games should look any different?
If you run these games under original Windows (XP/7) with nGlide, textures are filtered with bilinear (D3DTEXF_LINEAR). Looks like Wine use D3DTEXF_POINT. Mortal Kombat 4 is good example.
Maybe Wine handles device9->SetSamplerState and its 8 texture stages differently than original DirectX 9??