http://bugs.winehq.org/show_bug.cgi?id=13988
--- Comment #28 from Mike Erickson ghoti2007@gmail.com 2008-08-01 04:20:05 --- As of git version wine-1.1.2-151-gc2c1a55 i see a lot of these now when trying the demo (I try once and a while, hoping that another bugfix or addition improves things):
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231
The terminal fills up and it just repeats until I exit the demo. Does this point us to a better direction or idea? I have very little coding experience and don't really know what any of it means.