https://bugs.winehq.org/show_bug.cgi?id=34095
--- Comment #17 from alexei.svitkine@gmail.com --- Also, given that it doesn't look like anyone is going to fix the dplayx code any time soon, I don't see why you can't just land the proposed patch in the mean time.
It safely guards the needed address space for dplayx during initialization, so that when dplayx is initialized it can get access to that region of memory.
I understand that ideally dplayx should be fixed to not require a fixed address, but I don't see the harm in landing the work around for now to unbreak the games that use dplayx until such a point in time that the dplayx code can be re-worked.