https://bugs.winehq.org/show_bug.cgi?id=29184
--- Comment #27 from Paul Gofman gofmanp@gmail.com --- Yes, looks the same. There are also games which explicitly complain about incompatible screen depth. While emulating 16 bit visual in terms of reporting compatibility mode values looks easy to do, those old games often mix ddraw rendering with working on surfaces' DC through gdi, so probably a proper emulation of that would require rather lot from display driver side. Or maybe it would be even easier to introduce a separate compatibility display driver for that?