https://bugs.winehq.org/show_bug.cgi?id=57507
Bug ID: 57507 Summary: XCOM 2 needs native vcomp120 Product: Wine Version: 9.22 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: vcomp Assignee: wine-bugs@winehq.org Reporter: j-r@online.de Distribution: ---
Created attachment 77536 --> https://bugs.winehq.org/attachment.cgi?id=77536 WINEDEBUG=+vcomp, starting the game, loading a save that exhibits the problem, exiting the game
The XCOM 2 base game from gog (I can't find a version number ingame) basically runs fine, but units can't be moved unless native vcomp120 is used.
I think - but this is just conjecture - that the game uses vcomp to run the path finding algorithm and with builtin vcomp it fails to find any valid position.
There are several messages from the engine in the log. These are completely identical to a run with native vcomp120 (including the 'GetEndPoint called on an invalid path during shutdown of the engine), except the order of the SlumsSkyline_x messages seems somewhat random.
There doesn't seem to be a demo available, unfortunately.
Note that there seems to be an unrelated issue with wined3d (sometimes/randomly most of the scene is rendered black, but the game is still working and usable).