https://bugs.winehq.org/show_bug.cgi?id=48302
--- Comment #10 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Paul Gofman from comment #9)
This issue is not a regression, so probably a no go during the code freeze. I was planning to finalize the unit test and suggest the patch upstream after code freeze (I guess late January or so).
I think the patch should be okay for code freeze, it's still a bug fix with very low risk. We do want to test (not necessarily Wine tests) which d3dx9 versions require the flag. FWIW 3a5688a795532640bb32bd4c3e9961c6ab9f19fa implies the behavior changed with d3dx9_37 for effect shaders.
Minor point, it would be nicer to use the D3DCOMPILE_ constant in the patch instead.