http://bugs.winehq.org/show_bug.cgi?id=36389
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID
--- Comment #7 from Stefan Dösinger stefan@codeweavers.com --- The game is from 2006, I guess it uses d3d8 or d3d9. Prior to 938529e1f91d4b3dce1f4526f2a68e4243926f28, the DirectDrawRenderer key was ignored for d3d8 and newer. Now setting it to gdi disables 3D acceleration for every d3d version - so it completely breaks d3d8 and d3d9.
This was a conscious decision. Doing so keeps the code simpler. There's no reason to ignore the key for d3d8/9. Just don't set it for such a game. If you have two games, where one needs it and another doesn't, you can set it in AppDefaults.
I'm closing this bug as invalid, the code is behaving as intended. I'm sorry to have caused this inconvenience though :-( .