http://bugs.winehq.org/show_bug.cgi?id=19443
Summary: Wine itself segfaults when running Geneforge Product: Wine Version: 1.1.26 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: wanderer@fastmail.fm
Past versions of Wine (1.0.1 and earlier, and I think some later but I haven't confirmed that) were able to run the demo of Spiderweb Software's "Geneforge" with only cosmetic problems. I have now purchased the full version (which should be binary identical to the demo except for being registered), and updated Wine to the current latest git version. The install went fine, but now when I try to run the actual game, Wine itself dies with a segmentation fault no later (and sometimes earlier) than the moment of loading the actual game world.
I've been trying to get useful debugging information, but nothing I've done so far has been at all fruitful. The instructions on using the Wine debugger don't help in this case, as it doesn't seem to be the Windows program which is crashing, but rather the wine executable itself; my normal course in this type of situation is to fall back on gdb, but 'gdb wine Geneforge.exe' produces esoteric errors and (when those seem to be dealt with) complains that Geneforge.exe is not an ELF binary, which naturally it isn't.
What can I do to get useful debugging information to figure out why Wine is crashing?